FForge of Empires is a MMORTS that sends the player on a journey through the early ages of civilization; the player is placed in control of a small Stone Age village and must take it through various eras with the aim of creating a powerful empire. This RTS has another feature that makes it stand out from the other games in the genre; the game has a single player campaign.
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Every age in the campaign has specific goal to work towards so that the player can progress further into the game; the player must fill the era requirements to move on to the next one. More of the game will be unlocked as the game progresses and this acts as a long tutorial for the game which is perfect for players who are new to the RTS genre. During the later eras of the game, there will be provinces available which can be conquered.
Research is available later in the game and many items in the game must be research before they can be built; there are also requirements for being able to research new things for the city, these are usually resource or gold based. Each era also has a research requirement that needs to be met before the game will progress any further.
As expected from a RTS game; all actions use wait timers and resources are gained automatically from certain buildings. Resources can also be gained by defeating a neighboring province or other player cities. When conquering a province the player needs to defeat each segment and take the city that controls it.
The PvP in Forge of Empires is much more interactive then most other RTS games; combat is turn-based and uses a hexagon grid system. Each unit type in the game has different statistics and while every era introduces new units, there are early game units that can counter them. This allows for strategic and engaging combat between players. When a city is successfully attacked the player will be able to loot one of the buildings in it for whatever it contained.
Forge of Empires is a unique game in a crowded genre and spreading the game across several times in human civilization makes this game stand out in the crowd; like with all RTS games, there is an element of pay-to-win as there is an option to skip timers. The PvP is very engaging however it is very limited overall.
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What would you <3 to see in the future in Forge of Empires?
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Craig Adam StolinsAn “Aid All” button (one for hood, one for guild and one for friends). The ability to rotate buildings 90 or 180 degrees to maximize expansion efficiency. Lots of free SoK’s for my accounts only (I always put one crazy request in so I can plead insanity if anybody questions my other requests) 👍🏻2 days ago · 70
Luann McGeeI like the idea of a new function for the tavern that’s a market for buildings and items in your inventory. You post what items you’re looking to part with and your friends view them when they’re visiting your tavern. They can post offer on the building of their choice which you can later accept, counter or deny. Offers can be selected from the person’s inventory but maybe allow an option to sweeten the pot with goods or something.2 days ago · 10
Nathan NasbyI'd love to see a "one down" kit. Now that I've hit Oceanic It's very hard to get arctic and future era goods as no one trades them. I'd love to downgrade a few of my terrace farms to collect those. Either that or the ability to select what era good you produce in a specialty building like Mad scientist lab or Terrace farm etc. You could in the future have a specialty building that allows you to select what era good you produce. Really looking forward to the football questline 🙂1 day ago · 2
Germo GentleWhen Guilds require a monster score YOU SHOULD REWARD THEM! Give them fp’s, terracefarm or a good fp building! Now guildies spend a shitload of goods and units for nothing! And rearange the awards while GE, no supplies no coin no supllykits, store kits BUT big fp’s, diamonds or Sok’s stuff we can use! The most awards are useless or just too small for the effort put in1 day ago
Brent D SkeltonFrom our selections (Residential Buildings, Production Buildings, Goods Buildings, Cultural Buildings, Decorations, Military Buildings, etc.), either have a separate tab, or include it within the Military Buildings - to have buildings designed for defense purposes. For example, a watch tower, which provides defense bonuses, or options to build a wall around your city, etc. This could also include better types of walls as we progress through the ages. Supplies and coins would be required to build the wall, or other buildings.16 hours ago · 1
Hrvoje HadrovićI suggest that you make some kind of battle simulator, it would be nice if you can actualy calculate how would army act in battle(not 100% correct ofc coz of army moveing) but just to see whats best squad for attack/defence. Maybe add also % of att/def on calculator on way. 🙂 Looking forward for comments and answers!20 hours ago
Cliff Wilson SmithI would like to see at least a couple of players that pick an age and decide to specialize in that era for GvG only. No further progress or changing these endless steps on the tech tree. For me it is PME I refuse to go any further, i'm just waiting for a couple other players to join me so our GB that supply goods to the guild treasury to PME only. Then join in an expansion into PME GvG. I guess I can only dream about this quest.2 days ago
Lazo RathI posted this on another post but I really think it’s a great idea. I do like the idea of plundering troops. From a battle standpoint outside of supplies no goods or coins should be with an attacking army. Maybe a research or GB somewhere called desertion where you can turn defeated troops if their attack is repelled. That would be very interesting. If it’s on a GB the higher the level the more troops you can turn. Research it would have to be a set amount. 25% or minimum of one for double spearmen1 day ago
Brent D SkeltonI would love to see either a building, or option (through FP's or Diamonds), to acquire additional land (i.e., no maximum to how much to expand your city). This would allow us to clean up our inventory of set items gained from special events and encourage us to acquire the full set in future events (knowing we would have the space to put them without sacrificing other buildings in our day-to-day activity).16 hours ago
Rick Ulrich-SchmeidaA great building that also offers an amount of silver. Aid all button The ability (on mobile) to hover buildings so you can Tetris better when reorganizing. A guide to what kills what better-question mark. A way to keep million point players from repeatedly plundering you in a neighborhood filled 50-200k players-That's the unfair advantage that people complain about. (Its part of the game-we know, just make it balanced)1 day ago
Scott LevineA Great Building that allows for Guild Treasury donations of a specified age. So instead of the Obs/Atom/Arc where it's the age of the players tech that determines the age of the goods going into the treasury, this new GB would allow you to choose which age goods go into the treasury.1 day ago · 1
Turtle WV BennettAll these events offering all these buildings... WHAT ABOUT EXPANSIONS??? I'm in the Progressive era now and basically stuck. My options are to delete Great Buildings to make room for newer ones, such as The Arc and Rain Forrest, or just not add up-to-date buildings. So even if I won anymore Buildings from this new quest, there's no where to put them. I've exhausted all options on available Expansions and have none left, yet there's still plenty of room in my town for at least another 50 Expansions. Time to start offering more Expansions in some way.3 days ago · 1
Sybil AdamsFun! My favorite pc game of all time was Age of Mythology. Any suggestions for a game that is more collaborative? It'd be great to pair up on a team so the people who like the battle strategy could do that while the resource gathering & building could be managed by others.3 days ago
Mike LowreyWill never play this game again, named my city Kickassylvania and you banned me. I see much worse in player names and cities in FoE, yet no problems for them keep your Grepolis to yourself.3 days ago · 1
Eberhard Räderhört auf, mich zu belästigen, bevor ihr mich zum terroristen macht !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (wenn ihr mich noch ein bissi nervt, ballere ich euren servder der art mit müll zu, dass garnix mehr geht.)3 days ago
Craig A CorlisIt's very annoying to me. I play because I enjoy the city building and guild expedition aspects - to have other players steal my goods that takes 8 hours and more earlier goods to produce is just a bitter pill to swallow. There should be a separate server for those who enjoy PvP and pillaging from those who don't want to deal with it.5 days ago · 54
Jennifer GregoireI plunder. I get plundered. If I need, coins, supplies or goods, I go for it. I’ll even take medals and guild power. Why not? They can plunder me back - if they dare! I worked hard to get where I am. They can do the same. It’s part of the game! I get plundered a lot when I start a new age - but I work hard to get to a safe spot and fight back when I can. I have a lot of defenses and I always pick up my goods/coins/supplies/etc right away. I suggest you do the same if you’re being plundered frequently.5 days ago · 4
Joe FlayI must say that I have played this game for 3 years and never plundered once. The people who plunder only appear to go into battle with those that are inferior in stature and then plunder regardless, in my opinion it spoils the game, especially when you have spent your hard earned money only to have your goods robbed just because you have an inferior army and cannot fight back5 days ago · 1
Chris BartonYay. Though I often send a msg to those who are active but blatantly clueless. Then if they take direction and make changes I might even send a guild invite. I was middle ages in my first world before I discovered an active friendly guild that offered help and advice. I'm still there now 🙂5 days ago
Joan Bacigalupo MurphyI don’t pvp so the opportunity to plunder rarely presents itself. I get plundered from time to time but I do what I can to minimize the damage. What does annoy me is the ability of the victor to stalk my city for 24 hours after a successful attack. That is above and beyond. You attack, you win, great. To the victor go the spoils. Take your best shot. You earned it. But you shouldn’t have a 24 hour window to keep checking to see if there’s anything worthwhile. You should get no more than 15 minutes or so to decide. Then the window closes.5 days ago · 1
Zsolt HolcingerYYYYYAAAAAAY 🙂 There are 2 GBs for plunderers, and i need stuff more than they do so of course i plunder everyone daily, if i can. I`m in LMA, most of hoodies are too, so even if there is nothing else only estate houses to plunder, that`s 10+ coins over aiding, +BP perhaps. Having the highest out-of-law achievement, which i`m the proudest of. 🙂4 days ago · 2
Kieron DunnI don't plunder, but understand that others do as it's an easier way for them to collect goods instead of using their own goods and forge points (if not a trading with a guild mate) in the market. If you weren't able to plunder, the devs wouldn't have put it in the game. Just make sure you have more than 2 spear fighters, have as many defensive buildings as you can find and try to hurt them as much as possible. This way they may think about not coming back.5 days ago
Brandon ColePlunder is a must. It makes you think of strategic ways to keep your items or beef up your defenses. Timing is a huge factor but with the addition of the tavern boost and protection it provides, everyone can enjoy game play with the potential of battle and plundering.5 days ago